Post by Ghandia Johnson on Jan 11, 2013 14:34:30 GMT -5
1. This game is "One World" style. Cross-tribal communication is allowed and even encouraged.
2. Absolutely no "personal" attacks and what I mean by that is don't attack someone based on things in real life. You may personally attack how they "act" in the game or their strategy, but keep their real life out of it.
3. Don't like how the hosts or PWs judge a challenge or ruling? Too bad! You may argue your case and we might change if you have a good reason, but our rulings are final.
4. The vast majority of events of the game will be given a 24 hour time limit. This includes immunity challenges and voting. In some cases a 24 hour extension may be granted if multiple people are having problems doing a challenge on time, but always assume the 24 hour limit will be enforced.
Challenges may be Non-Live ( whenever you do it doesn't matter), Live ( you need to be there when it starts) or Semi-Live( Typically on-going throughout the whole 24 hour period).
5. In the event of a tie, there will be a revote. If the revote is still a tie, the 2 players involved in the tie will go to a Tiebreaker Challenge.
6. Inactivity won't be tolerated. 1 Self vote will give you a warning, 2 self votes and you will have effectively been "Med-Evacuated" from the game. If you need to leave for a certain period of time, remember to leave a bootlist!
7. Treemail will be posted usually 24 hours before the challenge to alert you whether it will be Non, Semi or Live and give you information to prepare. Sometimes your tribe may need to strategize before the challenge actually starts.
2. Absolutely no "personal" attacks and what I mean by that is don't attack someone based on things in real life. You may personally attack how they "act" in the game or their strategy, but keep their real life out of it.
3. Don't like how the hosts or PWs judge a challenge or ruling? Too bad! You may argue your case and we might change if you have a good reason, but our rulings are final.
4. The vast majority of events of the game will be given a 24 hour time limit. This includes immunity challenges and voting. In some cases a 24 hour extension may be granted if multiple people are having problems doing a challenge on time, but always assume the 24 hour limit will be enforced.
Challenges may be Non-Live ( whenever you do it doesn't matter), Live ( you need to be there when it starts) or Semi-Live( Typically on-going throughout the whole 24 hour period).
5. In the event of a tie, there will be a revote. If the revote is still a tie, the 2 players involved in the tie will go to a Tiebreaker Challenge.
6. Inactivity won't be tolerated. 1 Self vote will give you a warning, 2 self votes and you will have effectively been "Med-Evacuated" from the game. If you need to leave for a certain period of time, remember to leave a bootlist!
7. Treemail will be posted usually 24 hours before the challenge to alert you whether it will be Non, Semi or Live and give you information to prepare. Sometimes your tribe may need to strategize before the challenge actually starts.